Last updated September 13 4:00 p.m. Below youll find the preliminary PTR patch notes for patch 2.4.2. All Games Diablo III PTR RSS Feed Retail Patch Notes PTR Patch Notes Beta Patch Notes Supported Patch Notes Retail Patch Notes PTR Patch Notes Beta Patch Notes. Help keep BlizzTrack running BlizzTrack is provided free to use and access, the site will remain ad-free.
![]() Patch Diablo Iii Is Already Running Free To UseThis skill will now display the duration of the oldest mage raised as a buff in addition to the total number of mages active Added a glow to the skill icon to indicate when Simulacrum is active. Resource cost reduction stacks granted from this rune will now stack and are no longer overridden from multiple casts. Skeletal Warriors now have the same defenses as all other pets in the game. Design Philosophy: This was done to ensure enemies within range are evenly hit and to better align with the visual. The pulsing damage from this rune has been spread out It’s our goal that players will no longer feel compelled to refresh their Skeletal Mage counter when they’re already at max. This will be especially useful to players using the Bones of Rathma set. ![]() Fixed an issue where your pets would double dip from the damage bonus granted by Wolf Companion Fixed an issue which caused connection issues when players used a channeling skill while attempting to force move at the same time Fixed an issue which caused Skeletal Mages to lose their target when players used Command Skeletons to attack the same target Fixed an issue where the firewall left behind by Arcane Orb – Scorch was not dealing damage Fixed a bug which caused Skeletal Mages to sometimes spawn up in the air Fixed an issue where enemy monsters could heal themselves when striking another monster afflicted by Leech Fixed an issue where Monk players could reset the Blood is Power cooldown for Necromancers allowing them to gain more cool down reduction than intended Fixed an issue where Bone Armor: Dislocation did not apply the movement and attack speed reduction provided by Rigor Mortis Fixed an issue where Furious Charge would inherit the elemental damage type on your weapon when Vile Ward was equipped, as opposed to the damage type of the rune you chose Fixed an issue where the advanced tooltip for Bone Armor - Dislocation did not correctly state the rune did Poison damage No longer rolls Legendary-strength bonus to Seismic Slam damage as an inherent affix. Hammer of the Ancients attacks 50% faster and deals 150–200% 300-400% 400-500% increased damage Seismic Slam deals 300–400% 400-500% increased damage to the first 5 enemies it hits. After casting Furious Charge, Ground Stomp, or Leap, take 50–60% 60-80% reduced damage for 8 seconds Many Legendary and Set items have had their drop chance increased Can still roll 10-15% as a random affix. No longer rolls Legendary-strength bonus to Hammer of the Ancients damage as an inherent affix. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Reduces the Fury cost of Seismic Slam by 40-50% and increases its damage by 400-500%. Increase the damage of Whirlwind by 250–300% 400-500% Seismic Slam increases Earthquake damage by 80–100% 200-250% for 3 seconds. Note: The Legendary power on this item is currently not functioning this will be fixed in an upcoming patch The damage of Hammer of the Ancients is increased by 400-500% 600-800% and it returns 25 Fury if it hits 3 or fewer enemies Visual basic 2010 free download utorrentGain two additional rays of Heaven’s Fury. Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% 60-80% for 10 seconds. Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30–40% 100-125%, stacking up to 5 times. Heaven's Fury deals 150–200% 300-400% increased damage to enemies that are Blinded, Immobilized, or Stunned. Two Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 350-450% 600-800%. No longer rolls a bonus to Condemn damage as an inherent affix. ![]()
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